Zilch game for up to 8 players written in TURBO BASIC XL.
Code by HardCore
The game is played with 6 dice. For one round, each player has three base rolls. In every roll, the player removes dice composing a scored combination.
If a defined minimum score is reached, the score can be saved to bank and the player passes the dice to the next player, or continues with more rolls.
If there is no scored combination (Crunch), then the player has no points and the next player continues. If the player is so unlucky and has three crunches, all score in the bank is lost.
The game ends when one of the players reaches 10,000 points. Other players are given opportunity to finish the round.
- Ones – 100, 200 a 1000, 2000, 3000
- Fives – 50, 100 a 500, 1000, 1500
- Other numbers (triplets at least) – n*100, n*200, n*300
- Six same numbers – 10000
- Three pairs – 1000
- Two triplets – 1500
- Straight – 2000
- Null (a roll with all dices) – 500
Atari XL/XE with 64 KB RAM, joystick, MultiJoy for more than 2 players.